Sweet Little Emma Will Melt Your Heart With Cuteness!

With Sweet Little Emma Dreamland showing up on the app stores, games for girls just gained a new serious competitor. Let’s have a closer look at this adorable game together with its authors, Irina and Ronald Maier from Berlin. Sneak Peek at the Game The first thing you notice in Sweet Little Emma Dreamland game is its adorable main character and girly graphics. The game features 8 different locations: Emma’s Strawberry House, Garden, Stable, Spa, Tea time, Music, Stickers and video room. The game begins at Emma’s home where she wakes up and does her morning routine showing kids how to get ready for a new day. Then kids are invited to help Emma with her daily duties: feed and groom the horse, water plants in the garden and harvest fruits. When the works are done, it’s time to relax in the spa, host a tea party and play music instruments. Perfect combo of creative education and fun! TutoTOONS: Hi Irina! First, we’d love to hear more about the creators of Sweet Little Emma. Irina: Hi! I’m Irina Maier, illustrator and graphic designer. I love illustration because I can express myself through pictures… Most of all, I like creating new character design, and drawing kawaii illustrations and cute girls. My inspiration is all the things I see around, every day. You can find my art works here. My other interests are music, fashion and Japan. Currently, I’m working as a freelancer with my husband Ronald. He is a web designer and we work together in our home office in Berlin city center. Ronald is very creative person and helps me a lot with developing game ideas and GDD, building the game and marketing it. So the whole family is behind Emma’s game, awesome! What’s the main idea of your game? My game is about a girl who lives in a beautiful dreamland. She loves nature, animals and birds. She really wants to be a Princess, without even knowing that she is a princess. A real princess, and her kingdom is her dreamland. I love this idea because I believe that every girl is a little princess. That’s a beautiful thing to teach young minds. Did the idea change over time when you were creating the game? Overall, my game idea has hardly changed. Only a couple of mini games have changed but just because of the technical reasons. The game turned out to be a little bit bigger because I added two new activities, Music and Horse. I could add more and more. :) I really like it and I’m already working on a new game with Emma. Can you spare us a few details about the next Emma’s game? Yes, of course. Currently I’m creating Sweet Little Emma Play School, entertaining and educational game. I plan to create a lot of games with TutoTOONS. Looking forward to see new Emma’s adventures. How was your overall experience with TutoTOONS? For me, TutoTOONS is just what I needed. I’m always looking for programs that are made specifically for designers and don’t require any knowledge of programming. I really want TutoTOONS to develop further and add new opportunities for the realization of game ideas. How did you first hear about TutoTOONS and how much time did it take to create this game? I saw an ad here on the internet. Since I always wanted make the games, I sent my resume. Then there was an interview on Skype and one time training where I learned a lot of useful and interesting information. Emma’s Dreamland took 3.5 months to create. Share a few tips for game designers and artists. I think you should always listen to your heart. Try to do what you really like. Maybe try to feel like a child, it’s so cool! Thank you for such a nice interview! It’s playtime! Download Sweet Little Emma Dreamland to your device and have tons of fun! App Store: https://itunes.apple.com/app/id1028351699 Google Play: https://play.google.com/store/apps/details?id=air.com.tutotoons.app.sweetlittleemmadreamland.free&hl=en Amazon Appstore: http://www.amazon.com/dp/B013K0FSKI/ Follow Emma news and updates on Facebook and Twitter!

6 Steps to Get Your Game to the Top

With just a little of your time, you can make your game more successful, reach new players and increase your game revenue. Use these 6 creative steps to promote your game and connect with your fans. Spread the Word About Your Game It’s no secret that game marketing is one of the most important parts in game development. These short tips will explain you how to do the basic promotion for your game. For more advanced options and details, simply search the web - you will find plenty of useful information about game promotion. Game promotion can be started even prior to its release. Here’s a short scheme what can be done before and after your game launch. Pre-Release Create a blog (you can use it as the main informational page for your game). Use social networks (where you can repost blog posts). The most important ones: Facebook page, Twitter, Pinterest, Google+. Start posting content related to your game (sketches, ideas, short gameplay videos, etc.), repost from other TutoTOONS users and topics that might be interested for your target audience. Post-Release Promote content about your game through forums, YouTube channels, bloggers, Twitter users with the same target audience. Ask TutoTOONS community for promotion. Ask your friends to help share your posts. Example: LightDrop Games Facebook: https://www.facebook.com/LightDropGames Twitter: https://twitter.com/LightDrop_en G+: https://plus.google.com/+Lightdropgames/posts YouTube: https://www.youtube.com/channel/UC59F9Ub6JZ_2CCl_27Dsz2A Now, let’s have a closer look at each of the pre- and post-release promotion steps. Pre-Release Here I am going to give you some basic advice on how to promote your game before it is released. This way you can reach new people who will be the first to download your game and spread the word about it. 1. Blog Blog is the first thing that you need to start when you are going to promote your game on the internet. Use your blog as the base for your posts. Your social media posts should lead to your blog, and vice versa. If managed right, a good blog can bring you your first players and fans who will share information about your game. The most popular platforms to start a blog: WordPress Blogger Tumblr 2. Social Networks Once you have a blog, it’s time to set up social media profiles. You will use them to connect with your players and fans, and direct them to your blog. The most important networks to use are: Facebook Pinterest Twitter Google+ Here is a very comprehensive article that covers social media profiles from A to Z, written by Evan LePage, a blog specialist for Hootsuite. I’ve selected some of LePage ideas and tips that will motivate you and help to promote your game. However, reading the whole article will give you an in-depth look at the most popular social media channels. “Your Facebook profile is one of the largest social media profiles on the web. Since Facebook is also the biggest social network on the planet, with 1.3 billion users, it’s important that people are able to quickly find you and connect.” “Take the time to fill out all sections with care, as customers and prospects will turn to them frequently. You also have the opportunity to write a lengthy “About” description of your game. Use this space to show visitors who you are, what you do and why they should care.” Suggested image dimensions: Profile picture: 180×180 px Cover photo: 851×315 px “Whether it’s a personal or branded account, Twitter profiles are exactly the same for everyone. This should be an advantage, since you don’t need to learn different processes if you’re building a profile for you or your business. That isn’t to say these profiles don’t require effort. Just like the network’s approach to social media as a whole, Twitter profiles are a test in brevity.” Suggested image dimensions: Profile photo: 400×400 px Header image: 1500×500 px “Many people are quick to brush off Google+, when in fact it has some of the most passionate social media users today. Add the fact that Google+ profiles have a role in Google search results of your name or brand, and you shouldn’t need any more reason to work hard on your Google+ presence.” Suggested image dimensions: Profile picture: 120×120 px (minimum) Cover photo: 1080×608 px 3. Posts & Content Let’s proceed to another important question - what should I post? First, you should know your target audience. It’s very important because you want to post content that will be interesting for your game fans and followers. If you made a game for kids like many other TutoTOONS creators, your target audience is parents. They are the ones who will download your game for their kids. Example of content that might be interesting for parents: interesting facts about games for kids, how games help kids (improve kids reaction, foster kids imagination and creativity, develop motor skills, etc.), and similar. Second, do not forget to share and repost content of other TutoTOONS game creators and team members, as well as news from interesting contributors to game industry. And third, prepare game-related content while working on your game. It can be sketches of characters or game levels, finished game scenes and graphics, sneak peek gameplay videos - all the nice and interesting things that you created. Post-Release Once you have your blog, social media accounts are ready and your game is about to be published, it’s time to focus on promoting your game. 1. Share Content with Your Target Audience By now, you should already know who is your target audience and what they like. Best way to reach them is to share information in places they visit online. For example, you can target online forums where moms and dads share parenting information with each other. Try to post and offer parents a new interesting game for their kids in which, e. g., kids can learn something new. But be nice and friendly, online communities don’t like spam in their chats! Another way to promote your game is to contact people who influence your target audience, and share your content through them. Examples of places to share your game info: Mom bloggers (http://www.topmommyblogs.com/pages/index.php) Educational games on Twitter (https://twitter.com/educationalgame) 2. Promotion through TutoTOONS Community We all have a common interest in creating quality games, promoting them and ultimately earning more revenue. If one TutoTOONS game becomes popular, it promotes other games, and so on. That’s why all community members are encouraged to help each other and share content of each other. For this purpose, we have #games-marketing channel in TutoTOONS Slack where you can share your information and encourage others to re-share it. And, of course, do not hesitate to share information of other team members. ;) 3. Promotion through Your Personal Network You most-likely have some personal social profiles already, so why don’t use it to promote your game? Sharing information with your personal network is the easiest way to get the first followers and reach people who might be interested in what you are doing. Write a nice email about your game (introduce it, add links to App Store and Google Play, some screenshots, link to video, etc.) and send it to your friends, family and contacts once the game is released. Quality game reviews and good ratings are very important for your game discovery and downloads. How to get reviewed? Simply ask your friends for help! Make sure they leave a positive comment about your game and help you get to the top. Written By Iurii Znak

Meet Olga, Creator of Princess Game Series

We’re so excited to bring you an interview with Olga Vasilevskaya, Ukrainian graphic designer and game developer behind popular game sequel about a princess with nearly 500,000 downloads! TutoTOONS: Hi Olga! Please introduce yourself. At what age did you start drawing and how did you become a game creator? Olga: Hi everyone! My name is Olga and I’ve created a series of games about a princess: Princess Castle Fun, Princess Christmas Wonderland, Princess Girls Club, and Princess Castle Cleanup. It’s a pleasure to tell a little bit more about myself, if you’re interested of course. :) I began to draw since I could sit, that is, around 6 months, and haven’t stopped ever since. When I was 4, I started to go to art school and used to draw 4-6 hours every day. Then there was a professional art school, where I studied for 4 years, and Art College M.B. Grekova (5 more years). Then I realized: enough of studies, it’s time to make money! First I worked as a graphic designer, which was a bit boring. But then I discovered game development. After working in a couple of large game companies, I found out about TutoTOONS. Tried it, felt very happy and work with this platform to this day! How did you hear about TutoTOONS? Found it on the Internet. Besides drawing and game creation, what are your other hobbies and interests? My main hobby is certainly drawing. Sometimes I make collages from magazine clippings, like this one: I also like to spend time with my daughter, hang out with friends, knit, crochet, learn Hebrew. Now thinking to start doing yoga. You’ve been working with TutoTOONS for 7 months now. How does it feel to be a game creator? I am very pleased to work with TutoTOONS, it gives me complete freedom: I can create games about what and who I want, draw game graphics in any style I want. This simply buys you! I really like what I’m doing. 7 months ago, I had no idea that I could create a game from scratch, from the idea to the finished product on App Store, Google Play and Amazon. And now it’s real! What‘s the most interesting thing for you in game creation? Most of all, I like to come up with game scenario. I also like that stage when the game is almost is ready, everything is assembled on the platform, and you’re just finishing up the details: adding sounds, animations, music… and watching how your “child” comes to life! But in general, I like the whole process and each phase of game creation. On average, how long does it take you to make one game? About a month. How often do you play games yourself? What‘s your favorite game of all time? I play games almost every day. Basically it’s apps for kids - I get them for my daughter and at the same time I can analyze the market. There are other games too. In my childhood, I used to play SUPAPLEX and Crash Bandicoot. My current favorite games are Machinarium, Badland and Lineage. Your princess game sequel has 4 successful games now. Tell our readers more about them. This is the story of a princess life. Just like all children, she plays games, eats, sleeps, has friends and cleans up. And despite the fact that she is a princess, she also has to keep the castle tidy! Of course, she has royal privileges, such as personal unicorn, horse and carriage but they also require care. This princess successfully deals with all her tasks and duties. The player helps her and she’s is very thankful for it! What game are you creating now? At first, I wanted to do a follow up for Princess Castle Cleanup but then I changed my mind and decided to make a game about LOSTY. LOSTY is a good but very confused robot who has lost his name and asks the player to help him find it. To do this, the player will need to tackle different tasks. If you make it right, you will get the name, extra coins and lots of fun! Imagine that your good friend is building a game with TutoTOONS. If you could share only one tip, what would it be? Make it as interesting as possible for the kids! Thank you Olga for sharing your story with us! Download and play her newest game - Princess Castle Cleanup! App Store: https://itunes.apple.com/app/id976186965 Google Play: https://play.google.com/store/apps/details?id=air.com.tutotoons.app.princesscleanuptime&hl=en Amazon: http://www.amazon.com/dp/B00ULNTG42

New Monster in Monsters University

If you’re a fan of legendary movies Monsters, Inc. and Monsters University, you should totally take this week’s Level Up challenge and design your own little monster in just 1 hour! That’s right, our artists decided to draw monsters that would fit in with Monsters Universe characters. Check out the results! P. S. We used Monsters University characters only for the reference. All rights of Monsters, Inc. and Monsters University belong to their creators.

Level Up: Ancient Egyptian God in the 21 Century

Today our artists decided to create a character concept sheet for present-day Anubis. If you read our previous post, you know that they had only 60 minutes to complete this task. Here’s how they think this jackal-headed ancient Egyptian god of the death and embalming would look like now: If you like our level ups, why don’t you join us? Draw how Anubis would look like today in just 1 hour and email us your creation at [email protected]